Sometimes, I will post things related to puzzle solving. Mostly techniques to solve puzzles…or maybe building them.
The image above has six common patterns in Slitherlink. (I can’t think of more currently; feel free to comment or e-mail me about suggestions.)
- Edge 3-3 (top-left): Every time we see an edge 3-3, we can fill like in the picture. (Red, dashed lines mean there’s no line there.) You can prove so. There are only two possibilities, and both contain the same “template”.
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Well, this doesn’t apply in “joke” puzzles, which only contains the edge 3-3 and none else, in which we can fill the boundary of the 3’s. - Corner 3-3 (top-middle): There are four possibilities, but we can confidently fill so; all corner 3-3 ways have that template.
- Corner 0-3 (top-right): Every 0 is a (kind of) given, which there’s no line around it. If the black lines near the 3 are not there, there will be only two lines possible for 3, contradiction.
- Corner 0-1 (bottom-left): A similar logic applies. If the red lines near the 1 are filled, there will be at least two lines. Contradiction.
- Edge 0-3 (bottom-right): Pretty self-explanatory, I assume?
- 0-2-0: As you can see, 0-2-0 is quite giving.
Hm… I don’t have good words to explain. Anyone can help correcting me? 😛

Posted by chaotic_iak 







